During game development, lots of ideas, mechanics and assets do not end up in the final product. Here are 4 pieces of Amy Longo’s artwork that never made an appearance in Travelers of Tryphosa.
Wolf Pack
My personal favourite of the four. They look cute but were actually a terrifying enemy. You rolled the dice to see how many wolves you fight. Of course I didn’t need to use those mechanics but the creature got removed anyway.
Nobleman’s Guard
He was hired by a super wealthy noble — thus the fancy armour. Mechanically he didn’t offer much different or unique but I liked his attitude.
Gargoyle Bat
I love the texturing Amy used on its body. It’s kinda creepy-cute as it gazes at you intelligently. In the end, I decided I love bats too much to risk having anybody kill them in the game.
Head Hunter
I like puns and the game is filled with silly humour. This one is even a little bit dark, which is probably why he didn’t make it. I guess he is destined to hunt heads in obscurity, poor little centaur.
Check out more of Amy Longo’s work here on Behance.